Grounded in DAP and UDL. Each workshop adapts to your school's level and context.
What they are, how they overlap, how they differ, and how they work together — with cases from other countries and a realistic action plan for the classroom.
What the team walks away with
UDL responds to the variability of the whole group; a reasonable accommodation responds, in one particular case, to the barrier that remains. The stronger the design, the fewer individual accommodations are needed.
Barrier first, tool second: technology as a means for access and participation, even in schools with few resources.
What the team walks away with
The order is barrier, accommodation, tool, and evidence that it worked. A tool is worth it when it removes a concrete barrier, works with what the school already has, and protects student data.
The standard lives in the achievement criterion, not the format: the path to demonstrate learning is flexible, the goal is not.
What the team walks away with
The standard is the intended learning and the achievement criterion, and they don't change. What changes is how the task is accessed and how learning is shown.
Pedagogical criteria for using digital tools and AI well, with DAP and UDL as the compass.
What the team walks away with
Many schools feel the pressure to "do something with AI." Pedagogical criteria have to come before choosing tools. Technology is valid when it serves learning, never the other way around.
Children are investigators by nature. This workshop helps design environments where that curiosity becomes the engine of learning.
What the team walks away with
The intentional teacher observes, reflects, and adapts. Change comes from the adult's practice, not from asking the child to adjust.
Ideal for
Early years and primary teams, including those working with IB PYP or Cambridge, who want to enrich their documentation and curriculum design.
One topic in depth, with framework, practice, and a concrete product to take into the classroom.
Two workshops that complement each other, in a single day or in two 2-hour sessions.
A process across the school year, with follow-up, observations, and feedback.
From framework to tools
The inclusive experience is designed first, then the technological supports that sustain it are chosen.
From design to assessment
The activity and the way it's assessed are redesigned, with a fixed criterion and flexible paths.
From technology to evidence
Digital supports so every student can show what they know without lowering the standard.
Pedagogical criteria and accessibility
Integration with a pedagogical focus, alongside technology to remove barriers.
Technology and child development
Child-development criteria as the compass for using technology with young children.
Any combination of two topics is possible and adapts to what each school needs.
Interested in one for your school? Let's schedule a free diagnostic call and find the right fit together.
Book a diagnostic call